CONCEPTION PHASE
First, the fundamental aspects of an idea are derived. The genres of the video game are determined, such as game play and a story board is built, in which all your ideas such as music, background or characters
DESIGN PHASE
The elements that make up the game are defined, the story is developed, script sketches are created, the main characters are chosen, etc.
Then the artists create the concepts of what the game will look like, the settings, objects, characters that will be a visual aid to the original idea.
Sound effects, music, voices, etc. are also described, even if nothing is recorded.
The general operation of the video game was explained and the genre indicates the way in which the characters interact within the game.
When we already have a clearer idea, the design of the programming is done, the programming language that will be used, etc.
All this will specify the development of the art, the mechanics and the programming of the video game.
All this will specify the development of the art, the mechanics and the programming of the video game.
It is important as it establishes the tasks, deliverables,schedule,staffing and budget for carrying out the project.It oinvolves creating a set of plans to help guide the team through the implementation and closure phases of the project.
VIDEO HOW TO PLAN A VIDEO GAME
VIDEO HOW TO PLAN A VIDEO GAME
PRODUCTION PHASE
Now begins to create a prototype of the video game.
The tasks of the planning phase are carried out using the design document as a guide: programming, interface development, animation, illustration, sound development, etc.
This would be the last phase if all the pieces fit perfectly, entity, but that is something very difficult to accomplish with the first one, so the next phase is necessary.
TEST PHASE
Errors in the programming process are corrected. There are two types of tests: alpha tests that correct serious defects and improve characteristics that were not included in the design document. On the other hand there are the beta that detect minor bugs and help improve the player experience.
MARKETING PHASE
When the game is finished, copies are created and it is time to take it to the stores so that the players can enjoy it.
Marketing is essential to publicize the video game and get as many players as possible. Some companies even start campaigning their video games months or years before publishing them. This phase does not have to be a department within the company itself and both distribution and marketing are usually delegated to external companies specialized in these areas.
the “hype” phenomenon creates a non-existent need in potential consumers. And when the product does not live up to its promise, it becomes the target of criticism in a very short time, something that usually seriously damages the image of the creators.
MAINTENANCE PHASE
The maintenance phase is the time to fix new bugs, improve it. This is done by taking patches or updates to the market.
You can also continue to take advantage of it through microtransactions, paid subscriptions or even with full expansions which will add new features to the video game without modifying its engine and thus make the most of the initial base.
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